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2 player control setup3D colored lighting
3D waterACS Basics
ANIMATED and SWITCHESAmbient soundsAutoexec.cfg file
Basic script commandsBeepBoom Reference
Boom ceilingsBoom crushing ceilingsBoom donuts
Boom doorsBoom elevatorsBoom exits
Boom floorsBoom generalised sector typesBoom generalized linedef specification
Boom lightingBoom linedef flagsBoom platforms
Boom predefined lumpsBoom property transferBoom regular sector types
Boom rising stairsBoom scrollingBoom teleporters
Boom terminologyBoom thing flagsBoom thing types
BreakChanging sector heightsClock
ColormapsCommands and variablesConfig.cfg file
ConfigurationConsole CommandsConsole setup
Console usageContinueDemos
DevelopmentDocumentationDonations
Doom LegacyDynamic lights and coronaeEditing
Executing Script filesFAQ
FS Basics - Calling FunctionsFS Basics - Control Flow StructuresFS Basics - Defining Scripts
FS Basics - Getting StartedFS Basics - Keyword ListFS Basics - Operators and Operator Precedence
FS Basics - Script Activation ModelsFS Basics - Type CoercionsFS Basics - Variables and Data Types
FS Things.hFS absFS acos
FS ambientsoundFS asinFS atan
FS ceilingheightFS ceilingtextureFS changemusic
FS checkcvarFS checksightFS clearcamera
FS closedoorFS colormapFS copyInto
FS cosFS createpicFS damageobj
FS elementAtFS exitlevelFS exp
FS fadelightFS fixedvalueFS floor
FS floorheightFS floortextureFS gamemode
FS gameskillFS getobjpropertyFS healobj
FS intvalueFS isplayerobjFS kill
FS lengthFS lightlevelFS lineattack
FS lineflagFS linetriggerFS log
FS mapthingnumexistFS mapthingsFS max
FS maxplayerammoFS messageFS min
FS mobjvalueFS modifypicFS movecamera
FS moveceilingFS movefloorFS newarray
FS newemptyarrayFS objangleFS objawaken
FS objeflagFS objflagFS objflag2
FS objhealthFS objmomxFS objmomy
FS objmomzFS objsectorFS objstate
FS objtargetFS objtypeFS objx
FS objyFS objzFS opendoor
FS playdemoFS playerFS playeraddfrag
FS playerammoFS playeringameFS playerkeys
FS playermsgFS playernameFS playerobj
FS playerpitchFS playerpropertyFS playerselwep
FS playertipFS playerweaponFS pointtoangle
FS pointtodistFS powFS pushthing
FS radiusattackFS reactiontimeFS removeobj
FS resurrectFS runcommandFS setElementAt
FS setcameraFS setcoronaFS setfade
FS setlinetextureFS setnodenextFS setnodescript
FS setnodewaitFS setobjpositionFS setobjproperty
FS setpicvisibleFS silentteleportFS sin
FS skincolorFS spawnFS spawnexplosion
FS spawnmissileFS sqrtFS startsectorsound
FS startskillFS startsoundFS stopsectorsound
FS stopsoundFS stringvalueFS tan
FS teleportFS testlocationFS timedtip
FS tipFS warpFraggleScript
FraggleScript BasicsFraggleScript FunctionsFraggleScript Tutorials
Game controlsGame optionsGoto
HUD effects and messagesHeretic FLAGSHeretic SOUNDS
Heretic SPRITESIncludeIndex.php
Installing LegacyJump PadsLarge flats and textures
Legacy (IRC channel)Legacy Team
Level infoMAPINFOMain Page
MiscellaneousModifying light levelsMoving 3D platforms and lifts
MultiplayerMultiplayer SetupNTEXTURE
NewsNotation for those unfamiliar with COpenGL
PSP PortPlayer setupPrint
PrndReturnRnd
SLydEScriptrunning
ScriptwaitShowcaseSimple 3D floors
SoundSpawning things
StartscriptStartscript codepointersTagwait
Things.hTriggering Console CommandsTriggering scripts
UnfinishedUsing Heretic dataVideo
WaitZombieman


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